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From:
Joe Ruggiero <[log in to unmask]>
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Date:
Thu, 13 Jan 2011 12:20:35 -0700
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ISEN-ASTC-L is a service of the Association of Science-Technology Centers
Incorporated, a worldwide network of science museums and related institutions.
*****************************************************************************

Eric,

Good point! I imagine that there are as many different sources for the 
funding of the story teller as there are stories to tell (What was that 
old Dragnet line? Something about '8 million people and every one with a 
story.')

However, I would suggest that if institutions put a little less money 
into the use of technologies and a little more into paying for a decent 
story teller our visitors might be better served. Just an opinion of 
course, and to be sure, one with a woeful lack of statistics to back it up.

Thanks for the 'smiley face!' I don't ascribe to them myself, but I 
thank you.

Joe R.
www.TheExhibitGuys.com
Tucson, AZ

On 1/13/2011 11:44 AM, Eric Siegel wrote:
> ISEN-ASTC-L is a service of the Association of Science-Technology Centers
> Incorporated, a worldwide network of science museums and related institutions.
> *****************************************************************************
>
> and money to pay the story teller. ;^)
>
> Eric
>
> On Jan 13, 2011, at 1:42 PM, Joe Ruggiero wrote:
>
>> ISEN-ASTC-L is a service of the Association of Science-Technology Centers
>> Incorporated, a worldwide network of science museums and related institutions.
>> *****************************************************************************
>>
>> Perhaps the reason for so few good examples of the 'influential' use of technology on the exhibit field is more fundamental than the reasons you suggest. Certainly, use of new technologies have always been a part of our palette of the tools we use to do our work, from new lighting, digital planetariums to all manner of 3D full, immersion experiences.
>>
>> However, the fundamentals of good story telling (for after all, that is what we're mostly doing here) hasn't changed in a long time. So, whether you're using a flashlight around a campfire some stormy night or Dolby Digital 7.2 with full dome surround and 3D glasses perched on your nose, there are still two fundamental things you must have to tell a good story; 1) a good story to tell, and 2) a good story teller.
>>
>> Joe R

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