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From:
Nina Simon <[log in to unmask]>
Reply To:
Informal Science Education Network <[log in to unmask]>
Date:
Fri, 15 Jun 2007 11:19:09 -0700
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ISEN-ASTC-L is a service of the Association of Science-Technology Centers
Incorporated, a worldwide network of science museums and related institutions.
*****************************************************************************

Amanda,

I think this is a great idea, especially the concepts around working  
with the exhibits in your own museum.  So much of what's going on on  
the web is about reaggregating content to be what you want (Google  
Homepage is a great example), not what's packaged and handed to you.   
It would be really interesting to see what exhibits people would  
include, especially if you gave them gallery spaces with evocative  
names like "Greatest Hits" or "Belongs in the Basement".

Might be fun also to create a way, in-museum, for people to assemble  
the exhibits of greatest interest to them and then output a map with  
their "personal tour" of the real museum--hitting all the places they  
want to see.

(On another note, a docent game could be a lot of fun a la Diner  
Dash, only you'd have to serve knowledge to disaffected teens instead  
of burgers to pushy diners.)

Nina


Nina Simon
Museum 2.0
www.museumtwo.com


On Jun 15, 2007, at 11:05 AM, Amanda Chesworth wrote:

> ISEN-ASTC-L is a service of the Association of Science-Technology  
> Centers
> Incorporated, a worldwide network of science museums and related  
> institutions.
> ********************************************************************** 
> *******
>
> I picked up a $10 computer game at Target last night. You get to  
> build your own zoo, with over 175 exhibits, lots of animals, etc.  
> It's in the same line as "railroad tycoon," "build your own  
> prison," "create an amusement park". It's not as good as Sid Myer's  
> "civilization" series but still, it's very fun!
>
> Naturally it got me to thinking about a similar game for science  
> museums. Not just as a game but possibly an interactive exhibit  
> that people can play at the museums themselves. It could be such an  
> amazing tool to teach about what science is .. how you would choose  
> a subject that qualifies as science and therefore warrants space  
> within your museum, how much data you would need to collect as  
> evidence to display within the exhibit. The zoo game isn't as  
> educational but I could easily see how you could turn it into an  
> excellent learning experience.
>
> It would have so many side effects, too. For instance, if you  
> concentrated on the exhibits already in your museum, it would be an  
> excellent way to gather feedback from the public. What could you do  
> better? What types of objects and information the public would like  
> to see. And this could be organized by age group and other  
> particulars that would also help with surveys and statistics.
>
> And then.. you could add art and design concepts, marketing-related  
> considerations, budget, funding, grant issues, and so much more.  
> When presenting the information, the user could rise from docent  
> level all the way to curator level and in this way, they'd need to  
> learn and understand the material presented within the exhibit.
>
> I would love to have the time and resources to create something  
> like this. I might play around with the software I have here (I  
> pick up just about every piece of creative software that can work  
> on a personal PC.) It won't surprise me if I learn this has already  
> been done but if not, I thought I'd throw the idea out there.
>
> It could even work a bit like SETI at home where your museum  
> creates a version, includes it on the exhibit floor but also allows  
> people to download it from the museum web site (or sells it within  
> the gift shop.) It somehow maintains a connection to the main  
> museum computers so you are able to see what people do with it..  
> you might attract more members or emails for a mailing list (for  
> instance, it could be a freebie for members only), you could entice  
> people with contests and prizes, or update it regularly with new  
> monthly exhibits or "museum problems to solve" .. it could be  
> another way to connect with schools, home schoolers, youth centers,  
> even colleges and universities that offer some sort of program in  
> museum development.
>
> My biggest problem has always been how to turn these ideas into  
> reality. Maybe someone out there sees some potential.
>
> Best,
> Amanda
>
> * * *
> Amanda Chesworth
> Educational Director, Children's Programming
> Committee for Skeptical Inquiry
> http://www.csicop.org
> http://www.inquiringminds.org
> http://www.campinquiry.org
>
>
> ********************************************************************** 
> *
> For information about the Association of Science-Technology Centers  
> and the Informal Science Education Network please visit www.astc.org.
>
> Check out the latest case studies and reviews on ExhibitFiles at  
> www.exhibitfiles.org.
>
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For information about the Association of Science-Technology Centers and the Informal Science Education Network please visit www.astc.org.

Check out the latest case studies and reviews on ExhibitFiles at www.exhibitfiles.org.

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